![]() ![]() The online classes are organized twice a week on Monday and Thursday from 19.00 till 22.00. Understand all the ins and outs of the program and become the master in controle yourself. External rendering (redshift, Renderman).Internal rendering (Mantra-Karma rendering-engines).Working with variables and attributes within Houdini.The Houdini-interface and the Houdini mind-set.Easy peasy lemon squeezy? Not yet, but excellent step by step guidance and instructions for the practical assigments you will understand Houdini in no time! From basic steps, the dynamics, rendering to even creating a world by your own design! Houdini is the leading program when creating FX shots think explosions, collapses, crowds, sand dunes, waves and blazing fire. Learning Houdini is the first step that gets you on your way to becoming a real pro and will make the most out of your animation skills. Houdini is specially designed for artists that work on 3D Animation and FX for tv, games and VR. But we will guide you through it! Our teacher Omar has created the perfect teaching method to explain and teach you everything you need to know about Houdini FX. The last class day will focus on arguably the most advanced FX in the week-long curriculum which is the process of simulating and rendering pyro/fire.29 online classes I To learn Houdini a piece of cake? No. Particle fluids example and demonstrationĭay 5 Fire and Sparks (Friday, November 17th 2017).Setups included would be splashes with particle simulations, flip fluids, and surfacing/rendering. Various workflows will be explored to cover different FX needs. ![]() The fourth day will cover practical fluids FX and use. Smoke reference matching class-work and helpĭay 4 Fluids (Thursday, November 16th 2017).Basic production-line rendering and compositing of smoke/steam will also be addressed. The third class day will use reference and study the dynamics and technical process of smoke / steam. Fracturing and basic simulation overviewĭay 3 Solvers and Smoke/Steam (Wednesday, November 15th 2017). ![]() The class do a destruction example for the last two hours of class. Constrain workflows with bullet are taught throughout the day. Here dops basics can be addressed and fracture patterns / object-to-object interaction studied. The second class-day will introduce DOPs workflows with a subject matter of rigid body dynamics.
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